Team


Oxide’s team is comprised of industry game changers with over 100 years combined experience, numerous patents and technical know-how to support their vision


Dan Baker, Chief Graphics Architect

Dan has over a decade of experience in the game industry. He started his career at Microsoft, where he helped design the D3D9 standard while working as a key member of the original High Level Shading Language Team. Dan led the technical development of HLSL for D3D10, which is now an industry standard. While at Firaxis, Dan developed technology to bring Civilization V to market with the world’s first threaded D3D11 engine. Dan is an active member of the GAB (Graphics Advisory Board), has multiple industry-known publications, and has spoken and lectured at conferences such as SIGGRAPH, AFDS, GDC, and I3D.

Nathan Heazlett, Technical Art Director

Nathan has more than a fifteen years of software and game development experience as a lead artist and technical artist. He has developed art pipelines and processes for several AAA console and PC titles. Nathan’s experience developing shaders and tools for artists has led him to be an ideal bridge between the sometimes competing goals of engineering and art.

Tim Kipp, Chief Systems Architect

Tim has been a technology leader at game companies for more than 16 years, and has shipped over 15 titles. With his comprehensive understanding of the production process, Tim has now built 4 custom 3D procedural engines, advancing product lines and providing unique technology for customers such as Microsoft, Northrop Grumman, and Firaxis Games. His architecture and design has been key for maximizing performance and pushing the boundaries of multi-core capability, which allow for a truly componentized technology base.

Steve Langmead, Art Manager

Steve is a 23 year veteran of the game industry, having shipped over 20 titles from publishers including Take Two Interactive, Lucas Arts, Warner Bros and Zenimax. Stephen has lead, art directed and managed art teams as large as 70+ people on AAA projects like Fracture, F.E.A.R. 3 and Elder Scrolls Online. He has years of experience organizing, motivating and mentoring large teams of creative individuals to deliver quality products.

Marc Meyer, Director of Production

A 10-year veteran of the game industry with expertise in user interface design, game core implementation, and systems architecture. He built the Civilization V user-interface system from the ground up, bringing the series to a new level of usability while also opening up professional-level customization to the modding community. His attention to detail and focus on code clarity provides clean interfaces both for players and API users.

Mike Phillips, Art Director

Mike is a 17 year veteran of the games industry with a background in traditional animation and concept design and has helped develop art for numerous titles including most notably: Elder Scrolls Online, ESO Morrowind, Command and Conquer: Kane’s Wrath, Battle for Middle Earth: Rise of the Witch King, Civilizations III: Conquests and Emperor- Rise of the Middle Kingdom. Mike has years of experiencing concepting, directing and motivating large, multi discipline teams of creative individuals to deliver quality products.

Brian Wade, Creative Director

Brian has been a leader in software development for nearly three decades. He won a prestigious BAFTA for his work as the lead programmer of Civilization V, and served as lead programmer for Command and Conquer 3: Kane’s Wrath, The Lord of the Rings: The Battle for Middle Earth II: The Rise of the Witch-king, and A Force More Powerful as well. In addition to his time in the games industry, Brian has nearly 20 years of experience developing both mission-critical and simulation software for the military. Beyond demonstrating leadership capabilities in bringing many successful software projects to release, Brian is a skilled gameplay programmer with specializations in artificial intelligence, physics and game systems design.

Brad Wardell, Advising Director

The founder of Stardock Systems. He has built the company from being a one-man endeavor to a company with over 40 employees today. He has been featured in Entrepreneur Magazine, Nightly Business Report, CNN, MSNBC, Time, US News, The Detroit Free Press, Cranes and elsewhere for his entrepreneurial and business/technical skills. Mr. Wardell continues to be active in software development, designing and/or coding on most of the key Stardock programs.