PRESS RELEASE: Wednesday, Aug. 2 @ 8:00 a.m. ET Maryland-based Oxide Games Showing off Upcoming Video Game in Germany in Late August Lutherville-Timonium headquartered game developer will exhibit video game Ara: History Untold at “gamescom” BALTIMORE – Aug. 2, 2023 – Oxide Games, a video game developer located in the Baltimore, Maryland area, revealed that […]
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60 is the new 30 (but not for long)
Being a game developer, I often think about how we evaluate the quality of the games we make, as well as those we play. I know everyone has their own subjective list of what is important, but there have been some metrics that as an industry we have embraced. The one that comes to mind […]
Object Space Lighting – following Film rendering 2 decades later in real time
At GDC 2016, I made a presentation on Object Space Lighting. In a nutshell, our rendering architecture is vastly different then many games. In fact, it’s inspired heavily by REYES which was a system created by PIXAR and used for many films. I figure techniques done 15 years ago in film would be good candidates […]
The Birth of a new API
This past week we made available a pre-beta of Ashes of the Singularity, our upcoming massive-scale real-time strategy game. Amongst other firsts, it utilizes DirectX 12 which became available as part of the Windows 10 launch last month. Our game also includes a 3D benchmark for users to play with. Unfortunately, we have to make […]
Prepping for GDC
The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the past 2 years. Microsoft and AMD are scheduled to demonstrate our tech at their booths. I have discussed online how important DirectX 12 and Mantle are […]
The Next Generation of Graphics APIs
How different things are in just a year’s time. PC gaming is undergoing a revolution that will completely change the landscape, especially between consoles and PCs. A year ago, we had just two graphics APIs available to us (Direct3D 11 and OpenGL). Now, not only is Mantle a reality, but DirectX 12 is right around […]