AI for Games, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”

Presented at SIEGE2022 as Building Nation AIs, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”, with Emily Turner, Will Chambers and Michelle Menard.


AI personas in games go from the smallest creatures to mass consciousness. This panel focuses on building AI personas for strategy games. Goal setting and task selection methods for emergent behavior are two key areas for designing such grand AI. Equally important is optimising them to be both a challenge and fun, and not necessarily ‘good’ at the game. Last but not least, how does a designer do this without making the AI cheat.