Prepping for GDC
The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the past 2 years.
Microsoft and AMD are scheduled to demonstrate our tech at their booths.
I have discussed online how important DirectX 12 and Mantle are going to be. But talk is cheap. Being able to demonstrate a new game that can display thousands of light sources simultaneously (as opposed to say, 8 like you currently get on your console). Or light sources that can illuminate particle effects. Or having thousands of individual moving objects on screen simultaneously (as opposed to a dozen).