The Birth of a new API

This past week we made available a pre-beta of Ashes of the Singularity, our upcoming massive-scale real-time strategy game.  Amongst other firsts, it utilizes DirectX 12 which became available as part of the Windows 10 launch last month.  Our game also includes a 3D benchmark for users to play with. Unfortunately, we have to make […]


Prepping for GDC

The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the past 2 years. Microsoft and AMD are scheduled to demonstrate our tech at their booths. I have discussed online how important DirectX 12 and Mantle are […]