Press


Oxide in the News


D3D12 Future, VR and Beyond - Oxide Games at Capsaicin 2017

 March 22, 2017 Dan Baker of Oxide Games joins the AMD Capsaicin & Cream Developer Sessions in “DXD12 Future, VR and Beyond”.

Stardock and Oxide Complete First Optimization for AMD Ryzen CPUs

March 30, 2017 AMD today announced, in conjunction with game developers Stardock and Oxide Games, the completion of initial optimization of “Ashes of the Singularity” for AMD Ryzen desktop processors resulting in…

Vulkan on Desktop Deep Dive

March 15, 2017 Vulkan promises portability and high-performance on the desktop. Twelve months after Vulkan’s February 2016 launch, is the promise being fulfilled? Come hear the key learnings from developers…

Capsaicin & Cream #GDC2017

 March 3, 2017 Raja Koduri brings Dan Baker to the stage to discuss the impact of the Ryzen family of processors.

Why threading matters for Ashes of the Singularity

March 1, 2017 You face a constant balancing act between features and performance as you build your game. The GPU is the most obvious bottleneck you’ll encounter as you add graphical effects and features to your game…

AMD Capsaicin and Cream Event Summary – Welcome the RX Vega

March 1, 2017 Last year at GDC, AMD had their Capsaicin event, named after the chemical that provides pepper its spice. In it they talked some about their then unreleased Polaris architecture, and their views about the future of graphics…

Oxide Games Reveals VR-Only Nitrous 2 Engine, 'Not Enough Bullets' Game

February 28, 2017  AMD had much to say during the Capsaicin and Cream event, but the Red Team wasn’t the only company with news to share. Dan Baker from Oxide Games took the stage to introduce his next game…

#IntelGaming: Dan Baker of Oxide Games | Intel

 August 8, 2016 The upcoming real time strategy game Ashes of the Singularity leverages the awesome capabilities of multi-core processors to create a game of epic proportions.

E3 2016 E3: Interview - Intel Core i7-6950X Processor Extreme Edition

 June 16, 2016  E3 2016 Dan Baker sits down with Microsoft to discuss Intel’s Core i7-6950X Processor Extreme Edition

AMD Computex 2016 RX480 announcement

 May 31, 2016 Ashes of the Singularity demonstrated at AMD RX480 announcement.

Discussing the State of DirectX 12 With Microsoft & Oxide Games

March 11, 2016 Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken on an even bigger role…

PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store

February 29, 2016  Things are about to get…complicated. Earlier this week, the team behind Ashes of the Singularity released an updated version of its early access game, which updated its features and…

Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading

February 24, 2016  We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. Though harder to use than earlier…

MASSIVE-SCALE RTS ASHES OF THE SINGULARITY HITS BETA 2, INCLUDES NEW DIRECTX 12 BENCHMARK

February 25, 2016 Ashes of the Singularity takes place in a post-technological singularity universe in which humans have begun to colonize the stars. Now, they face a foe that threatens to annihilate them, the Substrate…

Pioneering The Multi-GPU Future With Oxide Games

December 2, 2015  A little over a month ago, the tech community was abuzz over an article about using an AMD GPU and an Nvidia GPU in the same system running Ashes of the Singularity from Oxide Games…

Ashes of the Singularity makes gaming history with DirectX 12

October 27, 2015 Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user’s system. Prior to this feature, developers had to rely on help from…

2015 GDC - Vulkan- The Future of High Performance Graphics

August 25, 2015 Johan Andersson (Electronic Arts, Frostbite Engine Team), Dan Baker (Oxide Games), Pierre-Loup Griffais (Valve Software), John McDonald (Valve Software).

Behind the scorching beauty of Oxide’s Ashes of the Singularity! HD

 March 21, 2015 Brad Wardell and Dan Baker provide a first look at Ashes of the Singularity and Mantle.

GeForce + Radeon: Previewing DirectX 12 Multi-Adapter with Ashes of the Singularity

October 26, 2015 Throughout this year we’ve looked at several previews and technical demos of DirectX 12 technologies, both before and after the launch of Windows 10 in July. As the most significant update to the DirectX API…

AMD's Mantle: More insight, details & demos from game developers

Febuary 19, 2014 Developers from EA/DICE and Oxide Games share some technical insights on the advantages of Mantle.

Oxide Games Says AMD Mantle is Disruptive Technology

February 17, 2014  Maximum PC recently conducted an interview with Oxide Games’ Dan Baker to talk about the studio’s use of Mantle in the upcoming game Star Swarm. One of the first things the interview points…

AMD's Mantle: Engineers and developers share their insight

 January 30, 2014 Raja Koduri and developers from EA/DICE and Oxide Games share some technical insights on the advantages of Mantle.

A deep dive into the making of the eye-popping Star Swarm demo

  It took a new startup game studio with a big vision to create something that real-time strategy fans will salivate over. At the 2014 International CES tech trade show in Las Vegas earlier this month, the Star Swarm…

AMD Kaveri APU (Korea)

January 14, 2014 Star Swarm demonstrated at AMD Kveri APU launch event

Next-gen strategy game engine lets you control an army of 5,000 units at one time

January 14, 2014 Every real-time strategy game has some kind of population cap, limiting the number of units that can be placed simultaneously on a player’s terrain. This limit can stem from the designers’ need…

AMD's Revolutionary Mantle Graphics API Adopted by Industry Leading Game Developers

November 4, 2013   AMD  today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal™, a part of the Square…

AMD announces three new game developers that will support Mantle

November 04 2013 AMD send out word that three new game developers have committed themselves to support the proprietary Mantle API. The names include Cloud Imperium Games …

Escaping The Shooter Mold: How Oxide Plans to Revive The RTS

November 4th,  2013 Last week saw the announcement of Oxide Games, a brand-new startup aimed at creating an all-new engine. That engine, Nitrous, is the work of former Civilization V developers…

New Nitrous game engine to use full potential of 64-bit hardware

October, 24 2013 Looks like there’s a new game engine in town, and what makes this one interesting is that it has been created with 64-bit systems in mind. The engine, called Nitrous, will be able to make games for PC…