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Category: Tech

Blog Tech
June 13, 2016 Posted by Tim Kipp 0 Comments
60 is the new 30 (but not for long)

Being a game developer, I often think about how we evaluate the quality of the games we make, as well as those we play. I know everyone has their own…

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Blog Tech
March 18, 2016 Posted by Dan Baker 0 Comments
Object Space Lighting – following Film rendering 2 decades later in real time

At GDC 2016, I made a presentation on Object Space Lighting. In a nutshell, our rendering architecture is vastly different then many games. In fact, it’s inspired heavily by REYES…

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Blog Tech
August 16, 2015 Posted by Dan Baker 0 Comments
The Birth of a new API

This past week we made available a pre-beta of Ashes of the Singularity, our upcoming massive-scale real-time strategy game.  Amongst other firsts, it utilizes DirectX 12 which became available as…

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Blog Tech
May 21, 2014 Posted by Dan Baker 0 Comments
The Next Generation of Graphics APIs

How different things are in just a year’s time. PC gaming is undergoing a revolution that will completely change the landscape, especially between consoles and PCs. A year ago, we…

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