Being a game developer, I often think about how we evaluate the quality of the games we make, as well as those we play. I know everyone has their own…
Articles
Object Space Lighting – following Film rendering 2 decades later in real time
At GDC 2016, I made a presentation on Object Space Lighting. In a nutshell, our rendering architecture is vastly different then many games. In fact, it’s inspired heavily by REYES…
The Birth of a new API
This past week we made available a pre-beta of Ashes of the Singularity, our upcoming massive-scale real-time strategy game. Amongst other firsts, it utilizes DirectX 12 which became available as…
Prepping for GDC
The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the…