The Birth of a new API

Posted on August 16, 2015 by Dan Baker

The Coming of DirectX 12  By Dan Baker, Co-Founder, Oxide Games  This past week we made available a pre-beta of Ashes of the Singularity, ... read full post

Prepping for GDC

Posted on January 21, 2015 by Brad Wardell

The team is hard at work on a series of new technology to show off at GDC as well as a big new game we’ve been working on for the past... read full post

Oxide Speaking at GDC

Posted on February 24, 2014 by Adam Biessener

Oxide partners Tim Kipp and Dan Baker are headed to the Game Developers Conference next month to give in-depth looks at the Nitrous engine a... read full post

The Benchmarks We Care About

Posted on February 4, 2014 by Adam Biessener

Many ways to measure performance exist, frames per second being the most common and intuitive metric. It makes sense – a higher framerate ... read full post

Star Swarm FAQ

Posted on January 31, 2014 by Adam Biessener

Hi everyone – There has been some confusion about Star Swarm, Mantle, performance on various hardware, and other topics that we’d like t... read full post
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