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2016
March
18

Day: March 18, 2016

Blog Tech
March 18, 2016 Posted by Dan Baker 0 Comments
Object Space Lighting – following Film rendering 2 decades later in real time

At GDC 2016, I made a presentation on Object Space Lighting. In a nutshell, our rendering architecture is vastly different then many games. In fact, it’s inspired heavily by REYES…

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